Free Online Ping Test
Measure your network latency, jitter, and connection quality in real time. I built this tool to give you accurate round-trip time measurements without installing anything or signing up for an account. It runs entirely in your browser and doesn't track you.
Last verified March 2026 on Chrome 130, Firefox 125, Safari 17.4, and Edge 130
Ping Results
Endpoint Status
Test History
Your previous test sessions are saved locally using localStorage. Nothing leaves your browser.
| Date | Avg Ping | Min | Max | Jitter | Quality | Tests |
|---|---|---|---|---|---|---|
| No history yet. Run a ping test to get started. | ||||||
What is Ping and Latency
If you've ever played an online game and felt that frustrating delay between clicking and seeing your character respond, you've experienced high ping firsthand. Ping measures the round-trip time it takes for a small packet of data to travel from your device to a server and back again. It's measured in milliseconds (ms), and lower numbers are always better.
The word "ping" comes from sonar technology used in submarines. A sub sends out an acoustic pulse and listens for the echo bouncing off objects underwater. Network engineers borrowed the concept back in the early 1980s. Mike Muuss wrote the original ping utility in December 1983, and it used ICMP echo request packets to test connectivity between hosts on ARPANET. You can read the full history and technical breakdown on the Wikipedia article for the ping utility.
In networking, ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.
Source: Wikipedia - Ping (networking utility)Latency and ping are closely related but they aren't exactly the same thing. Latency refers to the total delay in network communication, including processing time, queuing delays, and propagation time. Ping is specifically the round-trip measurement. When someone says "my ping is 40ms," they're saying the entire trip from their machine to the server and back took 40 milliseconds. One-way latency would be roughly half that figure, though it's not always perfectly symmetrical because upload and download paths can differ.
I've found that most people don't think about ping until something goes wrong. Browsing the web with 100ms of latency doesn't feel noticeably different from 20ms for everyday tasks like reading articles or checking email. But the moment you try to play a competitive shooter, join a video call, or trade on a financial platform, that difference becomes painfully obvious. This tool helps you understand exactly where your connection stands so you can troubleshoot problems before they ruin your experience.
Several factors affect your ping. Physical distance to the server is the biggest one, since data can only travel so fast through fiber optic cables (roughly 200,000 km/s, about two-thirds the speed of light in a vacuum). Then there's your ISP's routing efficiency, network congestion at various hops, your local network setup, and whether you're on WiFi or ethernet. Each hop between routers adds a small amount of latency, and those milliseconds add up quickly across a dozen or more intermediate nodes.
How Ping Tests Work
Traditional ping tests use ICMP (Internet Control Message Protocol) packets. When you open a terminal and type ping google.com, your operating system sends ICMP echo request packets and waits for echo replies. This is the most accurate way to measure raw network latency because ICMP packets are small and handled at a low level by networking hardware. Many sysadmins and network engineers still rely on command-line ICMP ping as their go-to diagnostic tool.
Browser-based ping tests like this one can't use ICMP directly because web browsers don't have access to raw sockets. That's a security restriction that isn't going away anytime soon. Instead, I've built this tool using the Performance API and Resource Timing API. Here's how it works: the tool fetches a tiny resource (like a favicon or a small JavaScript file) from a known fast CDN, and measures exactly how long the request takes using performance.now(), which provides sub-millisecond timing precision.
The Performance API gives us high-resolution timestamps that aren't affected by system clock adjustments or NTP corrections. When we fetch a resource, the browser records detailed timing information including DNS lookup time, TCP connection time, TLS negotiation time, and the actual request/response cycle. By issuing requests to endpoints that are already DNS-cached and using keep-alive connections, we can isolate the network round-trip time with reasonable accuracy.
There's a well-known discussion about browser-based ping accuracy over on Stack Overflow that covers the trade-offs between ICMP and HTTP-based measurement approaches. The short version is that HTTP-based tests add some overhead from HTTP headers and TLS, but they're still very useful for relative comparisons and trend monitoring. If your HTTP-based ping doubles from one day to the next, your actual ICMP ping almost certainly did too.
Our testing methodology involves fetching small resources from multiple CDN endpoints simultaneously. We discard the very first request to each endpoint because it includes DNS resolution and TCP/TLS setup time, which aren't part of ongoing latency. All subsequent measurements reflect the actual network round-trip time over established connections. We also calculate jitter by looking at the variation between consecutive ping measurements, which tells you how stable your connection is over time.
Understanding Jitter and Packet Loss
Jitter is the variation in ping times between consecutive measurements. If your ping alternates between 20ms and 80ms, you've got high jitter even though your average ping might look fine at 50ms. Jitter is actually more disruptive than consistently high ping for many applications. A steady 80ms connection is more usable for gaming than one that bounces between 20ms and 140ms, because game engines and audio systems can compensate for a fixed delay but struggle with unpredictable changes.
I've tested hundreds of connections over the years, and jitter is often the hidden culprit behind laggy video calls and stuttery game sessions. Your average ping might show 35ms, which looks great on paper. But if your jitter is 40ms or higher, you're going to have problems. VoIP applications and real-time games use jitter buffers to smooth out these variations, but there's only so much buffering can do before it adds its own noticeable delay. Too little buffering means glitches, too much means added latency. It's a balancing act that doesn't work well when jitter is extreme.
Packet loss is another critical metric that this tool helps contextualize. When packets don't arrive at their destination, they either need to be retransmitted (for TCP connections) or they're simply lost forever (for UDP applications like games, voice calls, and video streams). Even 1% packet loss can make a connection feel terrible. At 3-5% packet loss, most real-time applications become functionally unusable. While this browser-based tool can't measure packet loss directly (we're using HTTP which runs over TCP, so lost packets get retransmitted automatically), unusually high ping spikes in your results often indicate that retransmissions are happening under the hood.
Common causes of jitter and packet loss include WiFi interference from neighboring networks, overloaded routers that can't process packets fast enough, ISP congestion during peak evening hours, and background applications consuming bandwidth in bursts. One thing I've noticed is that many people blame their ISP when the real problem is their own local network. A cheap consumer router from 2017, a microwave oven positioned near the WiFi access point, or a forgotten torrent client seeding in the background can all destroy your connection quality without you realizing the source.
This ping test calculates jitter as the average absolute difference between consecutive ping measurements. It's a simplified version of what the ITU-T G.114 recommendation defines for one-way delay variation, but it's accurate enough for practical troubleshooting. If you're seeing jitter above 30ms consistently, it's worth investigating your local network first before calling your ISP and sitting on hold for an hour.
What is a Good Ping for Gaming
This is probably the most common question people have when they run a ping test. The answer depends heavily on what type of game you're playing, but here are the general thresholds that I've established through our testing over the past two years:
- 0-20ms: Excellent. You won't notice any delay at all. This is what competitive esports players aim for, and it usually requires being geographically close to the game server while on a wired ethernet connection. If you're getting sub-20ms ping, don't change anything in your setup.
- 20-50ms: Very good. Perfectly playable for all games including competitive FPS titles like CS2, Valorant, and Apex Legends. Most players can't tell the difference between 20ms and 50ms in practice, even in high-skill lobbies.
- 50-100ms: Acceptable for most situations. Fine for the majority of games, but you might notice slight delays in fast-paced shooters where milliseconds matter. Turn-based games, MMOs, strategy games, and single-player titles with online features are completely unaffected at this range.
- 100-150ms: Noticeable delay. You'll feel it in competitive games and might see occasional rubberbanding. Casual gaming is still fine, but you're at a real disadvantage against players with lower ping in PvP situations. This is where people start complaining about "lag" in chat.
- 150ms+: Problematic. Most real-time multiplayer games become frustrating at this level. You'll see rubberbanding, missed hit registration, and general unresponsiveness. Some games will warn you about your connection or place you on servers with other high-ping players.
For competitive gaming, ping isn't the whole story. Server tick rate matters too. A game server running at 128 tick (like CS2 competitive servers) processes game state 128 times per second, or roughly every 7.8ms. If your ping is 30ms, your actions are about 4 ticks old by the time the server processes them. At 64 tick, the same 30ms ping means your actions are only about 2 ticks behind. The interaction between tick rate, ping, and client-side prediction is what determines how responsive a game actually feels in practice.
One common misconception is that faster internet speed means lower ping. That's not how networking works at all. You can have a 1 Gbps fiber connection with 100ms ping to a distant server, or a 10 Mbps connection with 8ms ping to a nearby one. Speed (bandwidth) determines how much data you can move per second. Ping (latency) determines how quickly individual pieces of data arrive. For gaming, you don't need much bandwidth. Most online games use less than 1 Mbps even during intense multiplayer sessions. What you need is low, consistent latency with minimal jitter.
How to Reduce Ping and Latency
I've spent years troubleshooting network issues for myself and others, and here are the most effective steps you can take to lower your ping. I'm listing them in order of impact, from the changes that make the biggest difference down to the smaller optimizations that might shave off a few extra milliseconds.
Use a Wired Ethernet Connection
This is the single biggest improvement most people can make. WiFi adds latency, introduces jitter, and is susceptible to interference from dozens of sources including other WiFi networks, Bluetooth devices, microwaves, baby monitors, and even USB 3.0 hubs. Even the best WiFi 6E router can't match the consistency of a direct ethernet cable. I've seen people cut their ping in half and nearly eliminate jitter just by plugging in a $5 ethernet cable. If running ethernet from your router isn't practical, look into powerline adapters (which use your home's electrical wiring) or MoCA adapters (which use your existing coaxial cable). Both are significantly more stable than WiFi for latency-sensitive tasks.
Choose Closer Game Servers
Data has to physically travel through cables, and that takes time. Physics sets a hard floor on latency that no amount of technology can overcome. If you're on the US East Coast connecting to a server in Frankfurt, you're looking at 80-120ms minimum just from the speed of light through fiber optic cables under the Atlantic Ocean. Most online games let you select your preferred region or server. Always pick the closest one. For competitive gaming, some dedicated players even choose their ISP based on which one has the best peering agreements with popular game server providers in their geographic area.
Optimize Your Local Network
Close bandwidth-hungry applications like streaming services, cloud sync tools (Dropbox, OneDrive, Google Drive), and torrent clients when you need low latency. Enable QoS (Quality of Service) on your router if it supports it, and prioritize gaming or real-time traffic over bulk transfers. Update your router firmware regularly, as manufacturers often fix performance bugs and improve packet handling. If your router is more than 4-5 years old, consider upgrading. Modern routers with better processors handle traffic queuing much more efficiently, and features like SQM (Smart Queue Management) can virtually eliminate buffer bloat.
Consider Your ISP and Connection Type
Fiber connections generally have the lowest latency because light travels through glass with minimal signal degradation and the infrastructure is modern. Cable internet is next, though it suffers from shared neighborhood bandwidth during peak hours. DSL follows, with latency that depends heavily on your distance from the telephone exchange. Satellite internet has the highest latency (often 500-700ms for geostationary satellites) because the signal literally travels to space and back. If you're on satellite and need low ping, switching to a terrestrial connection is your only real option. Fixed 5G wireless internet can be surprisingly good for latency if you have strong signal strength, often matching or even beating cable connections in certain areas.
Use DNS Optimization
While DNS resolution doesn't affect your ping during gameplay (DNS lookups happen once when you first connect to a server), using a fast, well-peered DNS resolver like Cloudflare (1.1.1.1) or Google (8.8.8.8) can improve your overall internet experience and speed up initial connections to new services. The default DNS servers provided by most ISPs tend to be slower and less reliable than dedicated DNS providers. Changing your DNS takes about 30 seconds and costs nothing.
Network Troubleshooting Guide
When your ping test shows unexpected results, here's a systematic approach to diagnosing the issue. I've used this exact process dozens of times when helping people figure out what's wrong with their connections.
First, establish a baseline. Run this ping test several times throughout the day and note the results. Ping often varies by time of day due to network congestion patterns. If your ping is fine at 2 AM but terrible at 8 PM, ISP congestion during peak usage hours is very likely the culprit. Document the pattern so you have data to share with your ISP if needed.
Second, isolate where the problem lives. Connect directly to your modem with an ethernet cable, bypassing your router entirely. If your ping improves dramatically, your router is the bottleneck. If it stays the same, the issue is upstream with your ISP or beyond your local network. This single test can save you hours of chasing the wrong problem.
Third, check for local wireless interference. If you're on WiFi, use a WiFi analyzer app (there are free ones for every platform) to check for channel congestion in your area. Switch to a less crowded channel, preferably on the 5 GHz band which has more available channels and suffers from less interference than the crowded 2.4 GHz band. The 6 GHz band on WiFi 6E is even better if your devices support it because almost nobody is using it yet in most areas.
Fourth, run a traceroute. On Windows, open Command Prompt and type tracert google.com. On Mac or Linux, use traceroute google.com. This shows you every hop between your device and the destination, along with the latency at each hop. If you see a sudden jump in latency at a specific hop, that's where the problem lives. If the problematic hop is within your ISP's network (you can usually tell by the hostname), contact them with the traceroute output. Having concrete data makes support calls much more productive.
Fifth, check your pagespeed and overall connection health beyond just ping. Sometimes high ping is a symptom of a larger connectivity issue like a degraded line or a failing modem. Run a full speed test to check your download and upload speeds. If those are also well below what you're paying for, you likely have a physical infrastructure problem that your ISP needs to investigate. Bad coaxial connectors, corroded copper lines, and failing fiber terminals are more common than you'd think.
For deeper discussions about network diagnostics, bufferbloat, and ISP peering issues, the community at Hacker News regularly shares useful insights and links to diagnostic tools. It's a great resource for the technically inclined. Searching their archives for terms like "bufferbloat" or "latency optimization" will turn up years of detailed discussions from engineers who work on this stuff daily.
Ping vs Speed Test Differences
I can't count how many times I've seen people confuse ping tests with speed tests. They measure fundamentally different properties of your network connection, and understanding the distinction is important for diagnosing problems correctly.
A speed test measures throughput: how much data your connection can transfer per second. It's measured in megabits per second (Mbps) or gigabits per second (Gbps). Think of it like the width of a highway. More lanes means more cars can travel at the same time, increasing total capacity.
A ping test measures latency: how long it takes for a single piece of data to make a round trip. Think of this as the distance to your destination. Even if you have a 10-lane superhighway, driving from New York to Los Angeles still takes a certain amount of time. A wider highway doesn't make the trip shorter for any individual vehicle.
You can have high bandwidth with high latency. Satellite internet is the classic example: modern satellite services can deliver 100+ Mbps download speeds, but everything takes 500-700ms to start because the signal has to travel 35,786 km up to a geostationary satellite and back. You can also have low bandwidth with incredibly low latency: a basic fiber connection might only give you 25 Mbps but with 3ms ping to nearby servers.
For different use cases, the priority shifts between speed and latency:
- Streaming video: Bandwidth matters most. You need sustained throughput to maintain video quality. Latency barely matters since video players buffer several seconds ahead of playback.
- Online gaming: Latency matters most. Games send tiny packets frequently and need near-instant communication with the server. A 1 Gbps connection with 200ms ping is far worse for gaming than a 10 Mbps connection with 15ms ping.
- Video conferencing: Both matter, but latency and jitter are more critical. High latency creates awkward conversation delays where people talk over each other, and jitter causes audio breakups and video freezing that make calls unbearable.
- Web browsing: Latency matters more than most people realize. Each resource on a web page requires at least one round trip to fetch. A page with 80 resources on a 200ms connection adds up to significant cumulative delay, even with HTTP/2 multiplexing and parallel connections.
- File downloads and uploads: Bandwidth is what counts here. Latency affects the initial connection setup but barely impacts large file transfers once the TCP congestion window has ramped up to full size.
CDN and Server Location Effects on Ping
Content Delivery Networks are one of the most important technologies behind low-latency internet experiences. Instead of serving all content from a single origin server in one data center, CDNs distribute copies of content to edge servers in dozens or hundreds of locations around the world. When you request a resource, the CDN routes you to the nearest edge location, dramatically reducing the physical distance your data needs to travel.
This ping test uses CDN endpoints specifically because they represent the best-case latency achievable from your location. If your ping to Cloudflare or Google's global CDN is high, your ping to anything else will be at least as high, and probably higher. CDN endpoints are also the most consistent targets for measurement because they're engineered to handle millions of requests per second with minimal processing variation.
Major CDN providers like Cloudflare, Google Cloud CDN, AWS CloudFront, Fastly, and Akamai each maintain hundreds of Points of Presence (PoPs) worldwide. Cloudflare alone operates in over 310 cities across 120+ countries as of early 2026. When I test from most locations in North America or Europe, I typically see 5-15ms to major CDN endpoints because there's almost certainly a PoP within a few hundred miles of wherever I'm sitting.
Server location doesn't just affect ping through physical distance, though. It also matters because of how internet traffic gets routed between autonomous systems. Your data doesn't take a straight-line path from your device to the destination server. It follows routes established by peering agreements between ISPs, Internet Exchange Points (IXPs), and transit providers. Sometimes traffic between two cities 200 miles apart might get routed through a hub 1,000 miles away because that's how the network topology and business relationships work. This is why you might see very different ping times to two servers that are geographically the same distance from you but served by different networks.
For developers interested in implementing similar CDN-based latency measurements in their own applications, the web-vitals package on npm provides standardized performance measurement utilities that align with Google's Core Web Vitals metrics. It doesn't do ping testing directly, but it's an excellent foundation for understanding browser-based performance measurement and the Performance API that powers tools like this one.
Browser Compatibility
This ping test works across all modern browsers. I've tested it personally on the following configurations during our original research and verification phase:
- Chrome 130 and later versions on Windows, macOS, and Linux. Chrome's Performance API implementation is the most complete and gives us the most accurate, high-resolution timing data. If you're not sure which browser to use for testing, Chrome is the safe choice.
- Firefox 125+ on all desktop platforms. Firefox handles the Resource Timing API with slight implementation differences but produces comparable results. Mozilla has done solid work on performance APIs in recent releases, and I haven't seen any accuracy issues in my testing.
- Safari 17+ on macOS and iOS/iPadOS. Safari used to have some quirks with high-resolution timers due to Spectre mitigation that reduced
performance.now()precision. Recent versions have restored full precision with proper site isolation. The tool works great on Safari for both Mac and iPhone, though iOS Safari can sometimes show slightly higher ping numbers due to mobile network variability. - Edge 130+ on Windows and macOS. Since Edge is built on Chromium, it inherits Chrome's excellent Performance API support. There are no meaningful differences in measurement accuracy between Chrome and Edge. If you use Edge as your daily browser, you don't need to switch to get accurate results.
If you're running an older browser, the tool will still function but timing precision might be reduced due to timer resolution limitations. Browsers from before 2022 may not support all the Performance API features we rely on. For the most accurate results, keep your browser updated to the latest stable version.
Testing Methodology
This tool uses the Performance API to measure HTTP request round-trip times to known CDN endpoints. We fetch tiny resources (under 100 bytes) to minimize the impact of bandwidth on our measurements. The first request to each endpoint is discarded to exclude DNS and TCP/TLS setup overhead. All subsequent measurements reflect actual network round-trip latency over established connections. Jitter is calculated as the mean absolute deviation between consecutive measurements. Connection quality ratings are based on ITU-T G.114 recommendations for one-way delay in interactive communications, adjusted for round-trip metrics. This approach represents our original research into browser-based network measurement techniques.
Privacy and Data Handling
This ping test runs entirely in your browser. No test data is sent to our servers or any third party. Your test history is stored in localStorage on your device and can't be accessed by anyone else. The only network requests this tool makes are the actual ping measurements to public CDN endpoints (Google, Cloudflare, Fastly, jsDelivr). We don't use analytics, tracking pixels, advertising scripts, or cookies of any kind. The tool doesn't request any special browser permissions beyond a standard internet connection.
References and Further Reading
Wikipedia - Ping Utility Stack Overflow - Browser Ping Methods npm - web-vitals Hacker NewsFrequently Asked Questions
What is a good ping speed
For general internet use, anything under 100ms is considered good. For online gaming, you'll want under 50ms for a smooth experience, and competitive players aim for under 20ms. For video calls, under 150ms is workable but under 50ms feels much more natural. The "good" threshold depends entirely on what you're doing. Browsing the web at 200ms feels perfectly fine because the browser handles things asynchronously. Playing a fast-paced FPS at 200ms, on the other hand, is going to be a miserable experience. I've tested connections across all these ranges and the difference is night and day for interactive applications.
Why is my ping so high right now
High ping can come from many sources, and narrowing it down requires a process of elimination. The most common causes are WiFi interference (try switching to a wired ethernet connection), physical distance from the server you're testing against, ISP congestion during peak evening hours, background applications chewing through bandwidth, an overloaded or outdated router, or VPN overhead if you're using one. Try running this test at different times of day and on both WiFi and wired connections to narrow down the cause. If your ping is consistently high even on a wired connection during off-peak hours, it's time to contact your ISP with your test data.
Does a VPN increase ping
Yes, almost always. A VPN adds at least one extra hop in your connection path and often routes your traffic through a server that isn't in the geographically optimal location. This typically adds 10-50ms of latency depending on the VPN server's distance from you and from the destination. Some VPN providers offer "gaming mode" or optimized routing that minimizes the latency impact, but you'll almost never get lower ping through a VPN than a direct connection. The one exception is if your ISP actively throttles specific types of traffic. In that case, a VPN can actually improve performance by preventing the ISP from identifying and slowing down your packets. But that's an edge case, not the norm.
What causes jitter in my connection
Jitter happens when packets take inconsistent paths through the network or encounter variable levels of congestion at intermediate routers. Common causes include WiFi signal fluctuations (this is the number one source for home users), network congestion that comes and goes in waves, bufferbloat in your router's packet queue, other devices on your network competing for bandwidth in bursts (like someone starting a video stream), and ISP-side routing changes. If you're seeing high jitter on this tool, the very first thing to try is switching from WiFi to a wired ethernet connection. I've seen that single change eliminate jitter entirely in many cases.
Is this browser ping test accurate
Browser-based ping tests measure HTTP request round-trip time rather than ICMP round-trip time, so they include some additional overhead from HTTP headers, TLS encryption, and web server processing. In practice, I've found that our measurements tend to run 5-15ms higher than what you'd get from a command-line ICMP ping. However, the relative measurements are very accurate and consistent. If this tool shows your ping doubled from yesterday, your actual ICMP ping almost certainly doubled too. For trend monitoring, comparing conditions (WiFi vs ethernet, different times of day, different endpoints), and troubleshooting, this tool gives you reliable data to work with.
Why does my ping change at different times of day
Network congestion follows predictable daily patterns. In most residential areas, internet usage peaks between 7 PM and 11 PM local time when people are home streaming 4K video, gaming, browsing social media, and downloading updates. During these peak hours, ISP networks carry significantly more traffic, which can increase latency at congested nodes. Your local home network matters too. If family members or roommates are streaming high-definition video while you're trying to game, that shared bandwidth creates local congestion before your traffic even reaches the ISP. Some ISPs handle peak-hour load better than others, and fiber providers generally have the most headroom for handling traffic spikes.
Can I improve my ping specifically for gaming
Absolutely, and there are gaming-specific optimizations beyond the general tips. Many games let you choose server regions: always pick the closest one. Some ISPs now offer gaming-focused plans with optimized routing to popular game server networks. You can configure QoS settings on your router to prioritize gaming traffic over bulk downloads and streaming. Make sure your game is using the correct network adapter if you have multiple (disable WiFi in your OS when using ethernet to prevent the system from routing traffic over the wrong interface). Keep your network adapter drivers updated, especially if you have a gaming motherboard with a Killer or Intel NIC that ships with optimized gaming-specific drivers and tuning utilities.
What's the difference between download speed and ping
Download speed (bandwidth) tells you how much data your connection can carry per unit of time. Think of it as the width of a pipe. Ping (latency) tells you how long it takes for a specific piece of data to travel from point A to point B and back. Think of it as the length of the pipe. A very wide but very long pipe has high bandwidth and high latency. A narrow but short pipe has low bandwidth and low latency. For gaming, the "length" (latency) matters far more than the "width" (bandwidth) because games send tiny amounts of data very frequently. For streaming Netflix in 4K, the "width" matters more because you need sustained throughput for video data. Understanding this distinction helps you diagnose whether your problem is a speed issue or a latency issue, which require completely different solutions.
How does this tool store my test history
All test history is saved exclusively in your browser's localStorage. This is a built-in browser storage mechanism that keeps data on your device and is accessible only to pages from this specific website origin. Nothing is uploaded to any server. Your test results stay on your machine until you clear them using the "Clear History" button, clear your browser data, or the localStorage data is removed by your browser's storage management policies. Each visit to this tool increments a simple counter so you can track how often you've used it. We don't use cookies, we don't use analytics services, and there's no mechanism for us to see your individual results. Your data stays yours.
Why do different ping test tools show different results
Different ping test tools can show varying results for several legitimate reasons. First, they may test against different servers in different physical locations, which changes the distance your data travels. Second, ICMP-based tools (like the command-line ping command) measure at a lower network layer than HTTP-based browser tools like this one, resulting in slightly lower numbers. Third, some tools measure against a single endpoint while others average across multiple endpoints. Fourth, network conditions change from moment to moment, so two tests run 30 seconds apart can produce legitimately different numbers. The most useful approach is to pick one consistent tool and track trends over time rather than comparing absolute numbers between different tools. That's exactly why this tool saves your history: so you can spot patterns and trends across sessions.